If you missed, then you did 0 points of damage. If you hit very lightly, then you did 1-10 points of damage. If you hit lightly, then you did 11-25 points of damage. If you hit hard, then you did 26-50 points of damage. If you hit very hard, then you did 51-75 points of damage. If you hit extremely hard, then you did 76-99 points of damage. If you hit incredibly hard, then you did 100-150 points of damage. If you hit amazingly hard, then you did 151-250 points of damage. If you hit stupendously hard, then you did 251-450 points of damage. if you hit unfeasibly hard, then you did 451-600 points of damage. if you hit impossibly hard, then you did 601-999 points of damage. if you hit supernaturally hard, then you did 1000 or more points of damage. You final blow will be a death move, depending on your weapon type.
Immunities and resistances give you protection from the following: Slash : Slashing/Slicing weapons inflict 10hp less. Stab : Stabbing/Piercing weapons inflict 10hp less. Smash : Blasting/Crushing/Pounding weapons inflict 10hp less. Animal : Clawing/Biting weapons inflict 10hp less. Grab : Grepping/Whipping/Sucking weapons inflict 10hp less. Charm : You are no longer affected by the Charm Person spell. Heat : You are unaffected by Burning Hands, Fireball, etc. Cold : You are unaffected by Frost Breath, Chill Touch, etc. Lightning : You are unaffected by Lightning bolt, Call Lightning, etc. Acid : You are unaffected by Acid Blast, Acid Breath, etc. Drain : You are unaffected by the Energy Drain spell. Summon : You cannot be summoned by other players. Hurl : You cannot be hurled. Backstab : You cannot be backstabbed. Kick : Kicks do no damage whatsoever to you. Disarm : You cannot be disarmed by other players or by mobs. Steal : Other players and mobs cannot steal from you. Bite : Vampires may not bite you or feed you blood. Stake : If you're a vampire with this, you cannot be staked down. Note that some immunities do have a 5% chance of being useless, for instance charm.
0 = Avatar 1 - 4 = Immortal 5 - 9 = Fighter 10 - 14 = Adventurer 15 - 19 = Champion 20 - 24 = Warrior 25 + = Hero
FOLLOW starts you following another character. To stop following anyone else,
just FOLLOW
GROUP
If the
GROUP with no argument shows statistics for each character in your group.