things to add:

backup

This command is very basic and easy to understand. It has a room of its own because it is often forgotten about, and players go on for weeks or months having never used the command and not worrying ... until something goes wrong! Backup copies your player-file (your character) to a backup directory, so that if anything happens to you which shouldn't, like a bug, or your file gets destroyed in a crash ( it can happen), then we have a copy of you nice and safe to quickly and easily back-you-up. If, however, you didn't use the command, you are stuffed! Theres literally nothing we can do for you. USE IT REGULARLY, or you WILL regret it. We advise you use it at least once each time you mud. The best habit is to save and backup before you leave, each time you play.

damage

When someone attacks someone else, a damage message is displayed to give you an idea of how much damage you have caused. The following messages represent the following amounts of damage.
If you missed, then you did 0 points of damage.
If you hit very lightly, then you did 1-10 points of damage.
If you hit lightly, then you did 11-25 points of damage.
If you hit hard, then you did 26-50 points of damage.
If you hit very hard, then you did 51-75 points of damage.
If you hit extremely hard, then you did 76-99 points of damage.
If you hit incredibly hard, then you did 100-150 points of damage.
If you hit amazingly hard, then you did 151-250 points of damage.
If you hit stupendously hard, then you did 251-450 points of damage.
if you hit unfeasibly hard, then you did 451-600 points of damage.
if you hit impossibly hard, then you did 601-999 points of damage.
if you hit supernaturally hard, then you did 1000 or more points of damage.

You final blow will be a death move, depending on your weapon type.

immune immunity immunities resistances

Immunities and resistances give you protection from the following:
Slash     : Slashing/Slicing weapons inflict 10hp less.
Stab      : Stabbing/Piercing weapons inflict 10hp less.
Smash     : Blasting/Crushing/Pounding weapons inflict 10hp less.
Animal    : Clawing/Biting weapons inflict 10hp less.
Grab      : Grepping/Whipping/Sucking weapons inflict 10hp less.
Charm     : You are no longer affected by the Charm Person spell.
Heat      : You are unaffected by Burning Hands, Fireball, etc.
Cold      : You are unaffected by Frost Breath, Chill Touch, etc.
Lightning : You are unaffected by Lightning bolt, Call Lightning, etc.
Acid      : You are unaffected by Acid Blast, Acid Breath, etc.
Drain     : You are unaffected by the Energy Drain spell.
Summon    : You cannot be summoned by other players.
Hurl      : You cannot be hurled.
Backstab  : You cannot be backstabbed.
Kick      : Kicks do no damage whatsoever to you.
Disarm    : You cannot be disarmed by other players or by mobs.
Steal     : Other players and mobs cannot steal from you.
Bite      : Vampires may not bite you or feed you blood.
Stake     : If you're a vampire with this, you cannot be staked down.

Note that some immunities do have a 5% chance of being useless, for instance charm.

status

This represents the 'danger' of the player. You only have a status if you are avatar or above. It grants no extra powers, but is a good measure of how deadly that player is in combat. Each time you decapitate an Immortal+ (or an Avatar if you are also an Avatar) your status goes up by one and their status goes down by one (to a minimum of zero). The following shows how many kills (minus deaths) you need for each status:
     0  = Avatar
 1 - 4  = Immortal
 5 - 9  = Fighter
10 - 14 = Adventurer
15 - 19 = Champion
20 - 24 = Warrior
25 +    = Hero

follow group

Syntax: follow
Syntax: group
Syntax: group

FOLLOW starts you following another character. To stop following anyone else, just FOLLOW .

GROUP makes someone who is following you a member of your group. Group members share experience points from kills and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight.

If the is already a member of your group, then GROUP will kick out the from your group. Characters can also leave your group by using a FOLLOW command to stop following you.

GROUP with no argument shows statistics for each character in your group.


Last updated:
© 1999 David Crosby
dave@snowyrock.net